

There's a lot of imbalances, a lot of missing information, and various other issues that could use polish. But, whatever the circumstance, eventually the turn delays just get too unreasonable for continued play. I've had the smallest map size go up to 5 minute turn delays by round 20 and 15 minute delays by round 120 (and, for whatever reason, in one instance saving at twice the storage space of any other save file), and I've had the largest map size get to 5 minute delays by turn 230. The games lag far too much for play- and the severity of such is incredibly erratic relative to map size. Which just makes games incredibly tedious offensive grinds.ģ. So all they do is build up ungodly armies- which they never seem to suffer any expense for- while never initiating aggression, even with sure-fire victories in their grasp. Meanwhile, the AI seems OBSESSED with building stacks- they'll go over 300 units per stack easily (which, really- even if you want to emphasize stacks, you should really set a reasonable cap SOMEWHERE). I've even intentionally emptied my cities of all but a single defender. Across all the games I've attempted the AI has never initiated aggression once. until they attempt to create their next national wonder.Ģ. Adding the buildings via the world editor works. It happens very reliably in most games, while in others it happens erratically, but it has happened in every game I've played (across about two dozen attempts). This not only locks the production queue for that city, but also locks out growth (perhaps out locking any kind of resource usage/production entirely). When building national wonders, AI will lock up 1 turn from completion. Well from now on you can get right to the main menu with the Quick Start mod.Īll it does is skip the EULA agreement and all the intro screens so you can get to playing much quicker.There's a rather significant level of bugs in the present v41.2 version:ġ. This seems to be common for most 2K games and most of the time you’ll find yourself spamming the enter or escape buttons just to skip through them. Not only are there a lot, but you have to wait through them every time the game starts. Probably one of the first things you’ll notice during your initial runs of the game is that there are so many intro screens. No need to waste time digging through that, as I’ve already compiled a list of what I think has to be the best mods for the game. Just taking a look at the Steam Workshop for Civ 6, there are already 3,000+ mods available. Like the introduction of city districts, the separation of the tech and civics trees, and balances to win conditions.Īs if that’s not reason enough, the modding community has been hard at work to give us a whole pool of new content to discover. There are loads of updates in Civ6 well worth exploring.
